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Fahrenheit Outpost


Near the Ockerland Maelstrom lies a decrepit old research outpost owned by the Westham-Yamato Corporation. The maelstrom is an interesting phenomenon in itself. Something that those science people would wet their pants if they had a chance to probe. For whatever reason that's impossible, though. Something something dimensional crap or whatever. The outpost has recently been fried by some sort of outburst from Ockerland.


The background doesn't matter much to a jar head like you. You're private security; corporate marine. And you're here because someone in management thinks the Data Core of Fahrenheit is too valuable to let go to waste.


So here you are. You and your team; six soldiers in total. You've just boarded the station by way of cutting the docking bay doors open.


You'll need to be quick about this, because the maelstrom is unstable and nobody knows if another eruption will occur or what it might do to the remnants of the station.


How to Play


You need a six-sided die, a pencil, and a piece of paper. Start by writing down what you have: six soldiers.


Each room has two or more exits. Your goal is to retrieve the Data Core from the control center. Failure is not an option.


When you enter a room you start by following the description, and then rolling your die and following the result from the 'What Happens?' table. Then go back to the room page and choose a door. Sometimes you'll lose team members. That's okay. They're expendable. You're the last to go, but once you've died the game is over and you have lost. Sometimes you get modifications on your rolls. They're cumulative, meaning that multiple modifications stack. A +1 and a -1 become 0. Remember that a result can never be less than 1 or more than 6.


You start in the Docking Bay. When you board the shuttle with the Data Core you've won.

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