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5e NPC stats


Standard NPC blocks


This list is available all kinds of places, like the Kobold Fight Club for example, but they don’t have HD listed which I need for, uh, diegetic reasons. If there’s a HD in parentheses, that means the old HD from Volo’s.


Name	HD	CR	Page
Commoner	1	0	Monster Manual p.345
Acolyte	2	1/4	Monster Manual p.342
Bandit	2	1/8	Monster Manual p.343
Cultist	2	1/8	Monster Manual p.345
Guard	2	1/8	Monster Manual p.347
Noble	2	1/8	Monster Manual p.348
Tribal Warrior	2	1/8	Monster Manual p.350
Apprentice Wizard	3 (2)	1/4	Monsters of the Multiverse p.259 (or V209)
Scout	3	1	Monster Manual p.349
Druid	5	2	Monster Manual p.346
Priest	5	2	Monster Manual p.348
Thug	5	1	Monster Manual p.350
Cult Fanatic	6	2	Monster Manual p.345
Spy	6	1	Monster Manual p.349
Bard	8	2	Monsters of the Multiverse p.59 (or V211)
Illusionist	8 (7)	3	Monsters of the Multiverse p.263 (or V214)
Knight	8	3	Monster Manual p.347
Berserker	9	2	Monster Manual p.344
Mage	9	6	Monster Manual p.347
Veteran	9	3	Monster Manual p.350
Archer	10	3	Monsters of the Multiverse p.49 (or V210)
Bandit Captain	10	2	Monster Manual p.344
Kraken Priest	10	5	Monsters of the Multiverse p.167 (or V215)
Enchanter	11 (9)	5	Monsters of the Multiverse p.260 (or V213)
Martial Arts Adept	11	3	Monsters of the Multiverse p.172 (or V216)
Transmuter	11 (9)	5	Monsters of the Multiverse p.265 (or V218)
Assassin	12	8	Monster Manual p.343
Swashbuckler	12	3	Monsters of the Multiverse p.238 (or V217)
Warlock of the Fiend	12	7	Monsters of the Multiverse p.255 (or V219)
Conjurer	13 (9)	6	Monsters of the Multiverse p.260 (or V212)
Master Thief	13	5	Monsters of the Multiverse p.174 (or V216)
Blackguard	14 (18)	8	Monsters of the Multiverse p.63 (or V211)
Warlock of the Great Old One	14	6	Monsters of the Multiverse p.256 (or V220)
Gladiator	15	5	Monster Manual p.346
Warlock of the Archfey	15 (11)	4	Monsters of the Multiverse p.255 (or V219)
Abjurer	16 (13)	9	Monsters of the Multiverse p.260 (or V209)
Archmage	18	12	Monster Manual p.342
War Priest	18	9	Monsters of the Multiverse p.254 (or V218)
Diviner	20 (15)	8	Monsters of the Multiverse p.261(or V213)
Necromancer	20 (12)	9	Monsters of the Multiverse p.264 (or V217)
Champion	22	9	Monsters of the Multiverse p.74 (or V212)
Evoker	22 (12)	9	Monsters of the Multiverse p.262 (or V214)
Warlord	27	12	Monsters of the Multiverse p.257 (or V220)
Archdruid	28 (24)	12	Monsters of the Multiverse p.48 (or V210)

Other resources


In the Essentials Kit there are expert, warrior, spellcaster (comes in healer & mage editions) from HD2 to HD7.


Also I made the four default NPCs.


The fill-in-boxes (and I suggest using scrap paper on the side instead, so you can reuse these sheets for every NPC) are completely deterministic so you only need the NPC:s level written down in the prep.


Prep overrides details on these. If the prep says they have some armor that gives them AC 19, well, then they have AC 19. If the prep says they have magic items, +1 weapons etc, well, then they do have that. If the prep says they’re dwarven, well, then they can see in the dark obv. Defaults are just defaults. But having a default is valuable. Makes it a lot easier to only prep relevant things. If the prep says they have a particular spell: spells are overwritten from left to right (i.e. “Fly” is overwritten before “Lightning Bolt”) unless the prep says otherwise.


They use the same simplified NPC rules that the monster manual uses, i.e. all classes have d8:s for hit dice etc and they don’t have all the abilities that a full NPC would have.


When I make my own 5e stuff from scratch I wouldn’t necessarily use these four. I’d refer to the existing stat blocks instead of rolling up a full NPC, or just put down a 0e like stat line (where pretty much everything’s derivable from HD).


But I’m converting some 2e stuff right now and it’s always “She is a female elven level 12 sea mage” and stuff like that, and then these four defaults are so great to have.


Kobold Fight Club

four default NPCs

the existing stat blocks

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