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[Résumé]

THIS PAGE IS WORK IN PROGRESS


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Antoine Villepreux


Production Director


84 bd. du Montparnasse

75 014 PARIS

(France)


Antoine Villepreux


../selfie


☎ +33 6 71 01 66 13


47 yo


Work Experience


More than 24 years of experience in the video games industry


Production Director.

Supervising project managers. Supervising plannings. Reporting. Setting up projects.

Budget estimates. Plannings. Leading and following projects. In relation with Publishers

Software architect. Programming Lead. Supervising programmers

Hiring. Tutoring. Scrum-Master.

Showcasing games (international).


At [Cyanide Studio] (Video games)


2008-2024 : PRODUCTION DIRECTOR


BloodBowl3

WerewolfEarthblood

RogueLords

BloodBowl2LegendaryEditionCD

BloodBowl2PCCD

BloodBowl2PS4CD

BloodBowl2XB1CD

StyxMasterOfShadows

StyxShardsOfDarkness

AarklashLegacy

Confrontation

GameOfThrones

TourDeFrance

ProCyclingManager


Cyanide Studio


[Blood Bowl III]

PC/XBSX/XB1/PS5/PS4


Blood Bowl III

[Werewolf: The Apolcalypse - Earthblodd]

PC/XB1/PS4


Werewolf: The Apolcalypse - Earthblodd

[Rogue Lords]

PC/XB1/PS4/Switch


Rogue Lords

[Blood Bowl Ⅱ & BB Ⅱ Legandary Edition]

PC/Mac/XB1/PS4


Blood Bowl Ⅱ & BB Ⅱ Legandary Edition

[Styx: Master of Shadows]

PC/XB1/PS4


Styx: Master of Shadows

[Game of Thrones RPG]

PC/Xbox360/PS3


Game of Thrones RPG

[Confrontation, Aarklash Legacy & Dogs of War]

PC


Confrontation, Aarklash Legacy & Dogs of War

[Blood Bowl: Tablet Edtion]

iOS/Android


Blood Bowl: Tablet Edtion

[Pro Cycling Manager - 2008 to 2024]

PC


Pro Cycling Manager - 2008 to 2024

[Tour de France - 2011 to 2024]

Xbox/PS3/XB1/PS4


Tour de France - 2011 to 2024


2009-2010 : PROJECT MANAGER & LEAD PROGRAMMER


BloodBowlLegendaryEditionCD

BloodBowlChaosEditionCD

DungeonbowlPC

BloodBowlCD

BloodBowlCollectorCD

BloodBowlDarkElvesCD

BloodBowl360CD

HorceRacingManager2CD

NFLHeadCoachCD


Sep. 2010

[Blood-Bowl Legendary & Chaos Editions]

Real-Time Strategy & Sport mix

Solo & Multiplayer


Blood-Bowl Legendary & Chaos Editions

Sep. 2010

[Dungeonbowl]

Real-Time Strategy & Sport mix

Solo & Multiplayer. Level Editor


Dungeonbowl

Mar. 2009

[Blood-Bowl]

Real-Time Strategy & Sport mix

Solo & Multiplayer


Blood-Bowl

Nov. 2006

[Horse Racing Manager Ⅱ]

Sport Management


Horse Racing Manager Ⅱ

Jun. 2006

[NFL Head Coach (PC Outsourcing)]

Sport Management

EA Outsourcing.


NFL Head Coach (PC Outsourcing)


2003-2005 : C++ PROGRAMMER THEN CO-LEAD PROGRAMMER


ChaosLeagueCD

ChaosLeagueSuddenDeathCD

ProRugbyManager2005CD


Jun. 2005

[Chaos-League Mort-Subite !]

Real-Time Strategy & Sport mix


Chaos-League Mort-Subite !

Apr. 2005

[Pro Rugby Manager 2005]

Sport Management


Pro Rugby Manager 2005

Jun. 2004

[Chaos-League]

Real-Time Strategy & Sport mix


Chaos-League


At [Microïds] (Video games)


2001-2002 : LEAD PROGRAMMER


WarAndPeaceCD


Microïds


Mars 2003

R&D

Setting up a cross-platform (PC/PS2/XBox) and cross-projects framework

Nov. 2002

[War and Peace]

Real-time strategy game


War and Peace


2000-2001 : C++ PROGRAMMER


Real-time strategy game / Game engine, Codebase design

R&D / 3D engine modifications. Animation engine. Procedural textures. Tools.


Skills


Roles


Production Director

Project Manager

Lead Programmer


Skills


Studio Management

Projects Management

Software design, architecture & engineering

Game Analytics


Plateforms


Windows / Mac

XBox / Playstation / Switch

iPad / iPhone / Android


Programming Languages


Used: C++, PHP, JS, HTML, CSS, C#

Known: Python, Java, ADA, Prolog, Lisp


Middlewares


Engines: Unreal Engine 3 & 4. Unity. Gamebryo. Renderware

Misc.: Sqlite. Wwise & Fmod. Boost. Lua. Bink. Cegui. Racknet...


IDE & Tools


Visual Studio, CodeWarrior. Jenkins

Subversion, Git, Mercurial, Perforce, Source-Safe...

WAMP, AMP, PHP, JS, MySQL, PWA, jQuery, Bootstrap, etc.

Excel, Calc, Google spreadsheets. Word, Writer, Google Docs. Wikis.


Education


1999 - 2000 : DESS (Master 2) Informatique Multimédia


Post Graduate Diploma in Computer Science


Main Subjects: Computational Geometry, Computer Graphics (Image Synthesis & Processing), Computer Music

Other Subjects: Economics, Accounting Methods, Psycho-Physiology

Project: Modeler / Raytracing program in C++


1998 - 1999 : Maîtrise Informatique


Equivalent to a M. Sc. in Computer Science


Subjects: Computer Engineering, Artificial Intelligence, Functional and Object Programming, Parallel Programming, Databases, Networking

Option: Digital Image Synthesis

Project: Declarative tropical fish modeler in C/C++ on Unix


1997 - 1998 : Licence Informatique


Equivalent to a B. Sc. in Computer Science


Subjects: Compiling, Operating Systems, Mathematics for Computer Science, Algorithmic and Data Structures. 3D, IA, C, ADA, Lisp, Prolog

Option: Networks

Project: Implementation of new deformation tools, called IFFD, as a plug-in for MAYA


1995 - 1997 : DEUG MIASS


A two year undergraduate course in mathematics Science


Mathematics and Physics

Option: paragliding


1994 - 1995 : Mathématiques supérieures


First year of classes preparing students for entrance to science-oriented "grandes ecoles"


Main Subjects: Mathematics, Physics

Accepted for the second year


1993 - 1994 : Baccalauréat C


Equivalent to the General Certificat Education A level


Main Subjects: Mathematics, Physics, Chemistry, Biology

Other Subjects: French, Philosophy, History, Geography, English, Sport


Language skills


French: Mother Tongue

English: Advanced in written and spoken

German: Beginner


Interests


Programming & Web development

Playing guitar & Reading


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