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Godot: make new objects at runtime (instancing) video


Series: 2D Shapes, drag and drop, new objects


My Godot 3 game is progressing, and I am starting to think I am actually writing the level editor. Here's how I wrote code to make new versions of existing objects (by converting them to scenes):


2D Shapes

drag and drop


Godot version: v3.0.6.stable.official.8314054


Originally posted at 2018-11-10 02:28:20+00:00. Automatically generated from the original post : apologies for the errors introduced.


original post

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