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Series: 2D Shapes, drag and drop, new objects
Continuing to explore the Godot 3 game engine. I want to make a game where you drag blocks around and balance them on each other, but I couldn't find much documentation on how to drag-and-drop objects (except menu UI elements), and especially I found quite a few wrinkles when doing this with objects that are normally controlled by the physics engine.
This time we actually write some code in Godot's programming language, GDScript.
Godot version: v3.0.6.stable.official.8314054
Originally posted at 2018-11-08 01:37:47+00:00. Automatically generated from the original post : apologies for the errors introduced.
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