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Series: Setup, Menu, Drawing, non-Android, Working, Saving state
We're planning to write an Android game. So why would we deliberately avoid Android while we're writing it? To make sure we're not overly-dependent on the Android ways of doing things, and are able to run our tests etc. on the local machine:
Originally posted at 2014-09-24 05:04:03+00:00. Automatically generated from the original post : apologies for the errors introduced.
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