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Game development notes and ideas


Gameboy mechanics


The coins in Mario Land 2 are actually part of the background.


Game ideas, in one sentence or less


You are a cat knocking things off shelves to defeat spoopy ghosts your humans can't see.

Like Star Trek: Voyager but actually playing into the fact that you're lost in fucking space, with resource gathering, relationship development between opposing factions, and so forth.

A digital pet, except it’s a sourdough starter.

A JRPG where “HP” stands for “happiness”, and instead of attacking things you’re cheering them up.

Platformer where you're a germ trying to kill the body you're inside

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