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The Scarlet Devil Mansion :: What I Use


Hardware


Core i9-10850K, 64GB RAM, Geforce 3080, far too much disk space

Ryzen 3 3200U laptop, 10GB RAM

PineBook Pro

Raspberry Pi 4 4GB and 8GB

Sony MDR-7506 - My preferred headphones since 2002.

Pixel 4a 5G

Some cheap Android tablet

PineBuds


General Software


Slackware Linux - The only OS I use.

Sawfish - The only window manager I ever use. Never with desktop effects.

Firefox

Nheko or Element - Clients for Matrix, my preferred chat platform

Terminology - A blazing fast terminal.

Barrier - I don’t have enough desktop space for a proper second monitor, so I instead set up my PineBook on the left, pipe the audio via PulseAudio to my desktop, and then use Barrier as a KVM.

Mutt - Best email client ever.

Lagrange - A client for the Gemini protocol. Sometimes Elpher instead, though.

GKrellm - For monitoring my system.


Development Tools


Emacs - My IDE/text editor/butterfly launcher of choice for almost two decades.

Rakefiles - I’ve developed a taste for using Rakefiles instead of Makefiles.

Valgrind - For profiling.

KCachegrind - For inspecting Valgrind profiling data.

Fossil - Distributed version control system.

Mercurial - For when I can’t use Fossil.


Programming Languages


Steel Bank Common Lisp - My preferred language.

Crystal - My other preferred language.

FreePascal - I don’t often write Object Pascal code, but when I do, I use this.

Nim - A language I desperately want to love, but rarely use for various reasons.


Doom/Quake Mapping


Eureka - My preferred level editor for Doom. I use a slightly customized version.

K8Vavoom - My preferred Doom engine. I’m unhappy with the developer’s position on various things, however, so I may fork this eventually.

Doomsday Engine - My other preferred Doom engine.

Ultimate Doom Builder - The level editor I use when I have to build UDMF maps for Doom. I use a very out-of-date version because I got tired of updates breaking the whole thing on me. I try not to use this unless I have to.

Dwaddle - A collection of tools I’ve written for Doom.

Slade - For the things that Dwaddle can’t yet do.

TrenchBroom - For Quake mapping. I use a slightly older version.

QuakeSpasm-Spiked - A nice, fast Quake engine. I use both it and its direct parent, QuakeSpasm.


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