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Core i9-10850K, 64GB RAM, Geforce 3080, far too much disk space
Ryzen 3 3200U laptop, 10GB RAM
PineBook Pro
Raspberry Pi 4 4GB and 8GB
Sony MDR-7506 - My preferred headphones since 2002.
Pixel 4a 5G
Some cheap Android tablet
PineBuds
Slackware Linux - The only OS I use.
Sawfish - The only window manager I ever use. Never with desktop effects.
Firefox
Nheko or Element - Clients for Matrix, my preferred chat platform
Terminology - A blazing fast terminal.
Barrier - I don’t have enough desktop space for a proper second monitor, so I instead set up my PineBook on the left, pipe the audio via PulseAudio to my desktop, and then use Barrier as a KVM.
Mutt - Best email client ever.
Lagrange - A client for the Gemini protocol. Sometimes Elpher instead, though.
GKrellm - For monitoring my system.
Emacs - My IDE/text editor/butterfly launcher of choice for almost two decades.
Rakefiles - I’ve developed a taste for using Rakefiles instead of Makefiles.
Valgrind - For profiling.
KCachegrind - For inspecting Valgrind profiling data.
Fossil - Distributed version control system.
Mercurial - For when I can’t use Fossil.
Steel Bank Common Lisp - My preferred language.
Crystal - My other preferred language.
FreePascal - I don’t often write Object Pascal code, but when I do, I use this.
Nim - A language I desperately want to love, but rarely use for various reasons.
Eureka - My preferred level editor for Doom. I use a slightly customized version.
K8Vavoom - My preferred Doom engine. I’m unhappy with the developer’s position on various things, however, so I may fork this eventually.
Doomsday Engine - My other preferred Doom engine.
Ultimate Doom Builder - The level editor I use when I have to build UDMF maps for Doom. I use a very out-of-date version because I got tired of updates breaking the whole thing on me. I try not to use this unless I have to.
Dwaddle - A collection of tools I’ve written for Doom.
Slade - For the things that Dwaddle can’t yet do.
TrenchBroom - For Quake mapping. I use a slightly older version.
QuakeSpasm-Spiked - A nice, fast Quake engine. I use both it and its direct parent, QuakeSpasm.
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