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YunoSynth is a high-performance VGM playback library written entirely in the Crystal programming language. The goal is to provide native VGM playback in Crystal without bindings and almost no dependencies, a cleaned-up version of VGMPlay's code, and performance on par with VGMPlay.
See the source code repository for more detailed information.
These were recorded using my Benben program, which uses YunoSynth under the hood.
Rendering of VGM files to PCM in multiple formats.
High quality resampling.
Compressed (gzip) VGM loading.
Support for VGMs that are compressed with BZip2.
Support for VGMs that are compressed with ZStandard.
Full GD3 tag support.
DAC support.
More chips will be added as time goes on.
Capcom DL-1425 QSound
Ensoniq ES5503
General Instruments AY-1-8910 and similar
Hudson HuC6280 (two different cores)
Irem GA20
Konami K051649
Konami K054539
Konami K053260
Namco C140 / Namco 219 ASIC
Namco C352
NEC uPD7759
Nintendo GameBoy (DMG)
Nintendo Virtual Boy (VSU-VUE)
OKI MSM6258
OKI MSM6295
Ricoh RF5C164
Sega SegaPCM
Sega MultiPCM
Texas Instruments SN76489 and similar
Yamaha Y8950
Yamaha YM2151 (two different cores)
Yamaha YM2203
Yamaha YM2608
Yamaha YM2610/YM2610B
Yamaha YM2612
Yamaha YM3526 (OPL)
Yamaha YM3812 (OPL2)
Yamaha YMF262 (OPL3)
Yamaha YMZ280B
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