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< Programming a PB&J

~bitdweller


To illustrate how "difficult" it is to program (finnicky may be a better word, if my understanding of English is correct), I will add some steps:


First, loop through all rooms, if name === "pantry", then proceed with opening its door.

You need to account for all possible errors, if there's no knives on the drawer, then run getKnife(), which in turn may need to run cleanKnife().

You didn't close the drawer, you may hurt yourself bumping into it.

After returning the peanut butter and jelly, you didn't go back to the counter.


This is just for fun, not to actually "correct" you :)


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