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Sorcery!


Sorcery! 2: Priest of slangg

Ambience


Literally just read Steve Jackson's Sorcery!, it's a great series with a great world. Surprisingly what I love basically the most out of all the characters and places is that basically every one of them will try to screw you over. You aren't some divine chosen one impervious to criticism, shunning or spears, if you disrespect somebody by saying the wrong thing, threatening their wellbeing or just by walking through their territory, they'll probably drive at least 4 swords through your chest. And probably at most 4 at that, since swords are quite an expensive item and it's definitely not something every fairy would have. Speaking of fairies, they're dangerous and magical creatures, you as a lowly human should probably fear them unless you're absolutely sure they're on your side, since you can't do anything about them if they want something from you they'll take it. Maybe they'll take your food, in D&D 5e that's probably not a problem, in Sorcery! you should probably start praying because you now have to make it to the next village, without food which will probably get you killed, and if you manage to do that, either have money on hand which is always scarce or run around frantically trying to get somebody to pay you for your services. Services doesn't really constitute "well hello there traveller, want a quest?", because why would somebody have that ready? What you'll probably get is shoveling dung around or digging a hole.


Okay, I apologize for the short rant, but getting scammed out of a gold piece cause my uneducated character can't tell the difference between fairy dust and a pile of sand, by a dwarf who has no respect for anyone, was one of the best moments in any RPG ever.


It might sound strange, but I really seem to understand, relate and appreciate, this world. Just climbing a temple and having to rest for a minute, while watching the stars, felt so close to my heart, I feel it as if I was there, as if I was the character, which is basically what role-play aspires to be.

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