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repo: rxvt-unicode-sixel action: commit revision: path_from: revision_from: ac9c472414e107def711e7bebcc0f9c0d0911d4e: path_to: revision_to:
commit ac9c472414e107def711e7bebcc0f9c0d0911d4e Author: Emanuele Giaquinta <emanuele.giaquinta@gmail.com> Date: Wed Oct 6 14:52:14 2010 +0000 Fix tiling of bg image when blending (broken after last simplification) and change code to always tile in both directions also in this case. diff --git a/src/background.C b/src/background.C
--- a/src/background.C +++ b/src/background.C @@ -618,7 +618,7 @@ bgPixmap_t::render_image (unsigned long background_flags) layers[0].tint = background_tint; layers[1].im = result; - if (w <= 0) + if (h_scale == 0 || v_scale == 0) { /* tile horizontally */ while (x > 0) x -= (int)result->width; @@ -632,7 +632,7 @@ bgPixmap_t::render_image (unsigned long background_flags) layers[1].clip_width = result->width; } - if (h <= 0) + if (h_scale == 0 || v_scale == 0) { while (y > 0) y -= (int)result->height; layers[1].dst_y = y;
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