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repo: jml.dtd action: blob revision: path_from: jml.dtd revision_from: refs/heads/master: path_to: revision_to:
/ jml.dtd
refs/heads/master:/jml.dtd <!-- ** possibly undocumented attributes ** <Link>: swallow %bool; "false"? locked %bool; "false"? The shared attribute: js_id IDREF? <AssetImage>: auto_play %bool; "false"? <Object>: envmap_id IDREF? xdir ? ydir ? zdir ? <Light>: visible %bool; "true"? ** to use this dtd ** wrap your FireBoxRoom in: <jml></jml> and start the page off with: <?xml version="1.0" encoding="utf-8"?> <!DOCTYPE jml PUBLIC "-//TBB//DTD JML 0.1//EN" "http://thebackupbox.net/jml.dtd"> then use xmllint (libxml2-utils package in debian) with the "valid" flag (I can't put a double-dash in an XML comment) --> <!-- these entities stolen from the XHTML dtd --> <!ENTITY % URI "CDATA"> <!-- made these up for JML --> <!ENTITY % bool "(true|false)"> <!ENTITY % alpha "(undefined|none|cutout|blended)"> <!ENTITY % colorspace "(sRGB|linear)"> <!ENTITY % samplerate "CDATA"> <!ENTITY % color "CDATA"> <!ENTITY % real "CDATA"> <!ENTITY % vector "CDATA"> <!ENTITY % rect "CDATA"> <!ENTITY % axisorder "(xyz|xzy|yxz|yzx|zxy|zyx)"> <!ENTITY % fogmode "(exp|exp2|linear)"> <!ENTITY % host "CDATA"> <!ENTITY % port "CDATA"> <!ENTITY % volume "CDATA"> <!ENTITY % roomtemplate "(room1|room2|room3|room4|room5|room6|room1_pedestral|room_2_pedestal|room_3_narrow|room_3_wide|room_4_narrow|room_4_wide|room_box_small|room_box_medium|room1_new|room_plane)"> <!-- not sure how to do this properly <!ENTITY % AssetObjectID "IDREF|(capsule|cone|cube|cylinder|pipe|plane|pyramid|sphere|torus)"> not sure how to do this either. probably can't. <!ENTITY % collisionid "IDREF|(shapes?)" --> <!ENTITY % AssetObjectID "CDATA"> <!ENTITY % CollisionID "CDATA"> <!ENTITY % cullface "(back|front|none)"> <!ENTITY % javascript "CDATA"> <!ELEMENT jml (FireBoxRoom)> <!ATTLIST jml xmlns %URI; #IMPLIED > <!ELEMENT FireBoxRoom (Assets | Room)*> <!ELEMENT Assets (AssetImage | AssetSound | AssetVideo | AssetObject | AssetShader | AssetGhost | AssetWebSurface | AssetScript | AssetRecording)*> <!ELEMENT AssetImage EMPTY> <!ATTLIST AssetImage id ID #REQUIRED src %URI; #REQUIRED sbs3d %bool; "false" ou3d %bool; "false" reverse3d %bool; "false" tex_clamp %bool; "false" tex_linear %bool; "true" tex_compress %bool; "false" tex_alpha %alpha; "undefined" tex_premultiply %bool; "true" tex_colorspace %colorspace; "sRGB" > <!ELEMENT AssetSound EMPTY> <!ATTLIST AssetSound id ID #REQUIRED src %URI; #REQUIRED > <!ELEMENT AssetVideo EMPTY> <!ATTLIST AssetVideo id ID #REQUIRED src %URI; #REQUIRED loop %bool; "false" auto_play %bool; "false" tex_compress %bool; "false" sbs3d %bool; "false" ou3d %bool; "false" reverse3d %bool; "false" > <!ELEMENT AssetObject EMPTY> <!-- I'm not sure what type tex0,tex1,tex2,tex3 are. using URI atm --> <!ATTLIST AssetObject id ID #REQUIRED src %URI; #REQUIRED tex0 %URI; "" tex1 %URI; "" tex2 %URI; "" tex3 %URI; "" mtl %URI; "" tex_clamp %bool; "false" tex_linear %bool; "true" tex_compress %bool; "false" tex_mipmap %bool; "true" tex_alpha %alpha; "undefined" tex_premultiply %bool; "true" tex_colorspace %colorspace; "sRGB" > <!ELEMENT AssetShader EMPTY> <!ATTLIST AssetShader id ID #REQUIRED src %URI; #REQUIRED vertex_src %URI; "" > <!ELEMENT AssetGhost EMPTY> <!ATTLIST AssetGhost id ID #REQUIRED src %URI; #REQUIRED > <!ELEMENT AssetWebSurface EMPTY> <!ATTLIST AssetWebSurface id ID #REQUIRED src %URI; #REQUIRED width %real; #REQUIRED height %real; #REQUIRED show_url_bar %bool; "false" > <!ELEMENT AssetScript EMPTY> <!ATTLIST AssetScript id ID #IMPLIED src %URI; #REQUIRED > <!ELEMENT AssetRecording EMPTY> <!ATTLIST AssetRecording id ID #REQUIRED src %URI; #REQUIRED auto_play %bool; "false" loop %bool; "false" sample_rate %samplerate; "44100" > <!ELEMENT Room (Object | Text | Paragraph | Link | Image | Sound | Video | Ghost | Particle | Light)*> <!ATTLIST Room skybox_left_id IDREF #IMPLIED skybox_right_id IDREF #IMPLIED skybox_front_id IDREF #IMPLIED skybox_back_id IDREF #IMPLIED skybox_up_id IDREF #IMPLIED skybox_down_id IDREF #IMPLIED use_local_asset %roomtemplate; #IMPLIED col %color; "#ffffff" visible %bool; "true" pos %vector; "0 0 0" fwd %vector; "0 0 0" xdir %vector; "1 0 0" ydir %vector; "0 1 0" zdir %vector; "0 0 1" rotation %vector; "0 0 0" rotation_order %axisorder; "xyz" near_dist %real; "0.0025" far_dist %real; "500" jump_velocity %real; "5.0" walk_speed %real; "1.8" run_speed %real; "5.4" gravity %real; "-9.8" cursor_visible %bool; "true" party_mode %bool; "true" fog %bool; "false" fog_mode %fogmode; "exp" fog_density %real; "1.0" fog_start %real; "0.0" fog_end %real; "1.0" fog_col %color; "0 0 0" teleport_min_dist %real; "5.0" teleport_max_dist %real; "100.0" shader_id IDREF #IMPLIED server %host; "presence.janusvr.com" port %port; "5566" rate %real; "200" grab_dist %real; "0.5" reset_volume %volume; "-FLT_MAX -FLT_MAX -FLT_MAX FLT_MAX -100.0f FLT_MAX" cubemap_radiance_id IDREF #IMPLIED cubemap_irradiance_id IDREF #IMPLIED > <!ELEMENT Text (#PCDATA)> <!ATTLIST Text pos %vector; "0 0 0" fwd %vector; "0 0 1" rotation %vector; "0 0 0" rotation_order %axisorder; "xyz" col %color; "#ffffff" scale %vector; "1 1 1" locked %bool; "false" lighting %bool; "true" draw_layer %real; "0" > <!ELEMENT Object EMPTY> <!ATTLIST Object id %AssetObjectID; #REQUIRED pos %vector; "0 0 0" fwd %vector; "0 0 1" vel %real; "0" rotation %vector; "0 0 0" rotation_order %axisorder; "xyz" col %color; "#ffffff" scale %vector; "1 1 1" locked %bool; "false" cull_face %cullface; "back" rotate_axis %vector; "0 1 0" rotate_deg_per_sec %real; "0" video_id IDREF #IMPLIED image_id IDREF #IMPLIED shader_id IDREF #IMPLIED websurface_id IDREF #IMPLIED thumb_id IDREF #IMPLIED lighting %bool; "true" anim_id IDREF #IMPLIED anim_speed %real; "1.0" loop %bool; "false" visible %bool; "true" collision_ccdmotionthreshold %real; "1.0" collision_ccdswptsphereradius %real; "0.0" collision_id %CollisionID; #IMPLIED collision_trigger %bool; "false" collision_radius %real; "0" collision_pos %vector; "0 0 0" collision_scale %vector; "1 1 1" collision_static %bool; "true" teleport_id IDREF #IMPLIED draw_layer %real; "0" onclick %javascript; #IMPLIED cubemap_radiance_id IDREF #IMPLIED cubemap_irradiance_id IDREF #IMPLIED > <!ELEMENT Paragraph (#PCDATA)> <!ATTLIST Paragraph pos %vector; "0 0 0" fwd %vector; "0 0 1" rotation %vector; "0 0 0" rotation_order %axisorder; "xyz" col %color; "#ffffff" scale %vector; "1 1 1" locked %bool; "false" lighting %bool; "true" draw_layer %real; "0" font_size %real; "16" text_col %color; "#000000" back_col %color; "#ffffff" back_alpha %real; "1" > <!ELEMENT Link EMPTY> <!ATTLIST Link url %URI; #REQUIRED title CDATA #IMPLIED pos %vector; "0 0 0" fwd %vector; "0 0 1" rotation %vector; "0 0 0" rotation_order %axisorder; "xyz" col %color; "#ffffff" scale %vector; "1 1 1" draw_glow %bool; "true" draw_text %bool; "true" auto_load %bool; "false" thumb_id IDREF #IMPLIED draw_layer %real; "0" mirror %bool; "false" > <!ELEMENT Image EMPTY> <!ATTLIST Image id IDREF #REQUIRED pos %vector; "0 0 0" fwd %vector; "0 0 1" rotation %vector; "0 0 0" rotation_order %axisorder; "xyz" col %color; "#ffffff" scale %vector; "1 1 1" locked %bool; "false" lighting %bool; "true" draw_layer %real; "0" > <!ELEMENT Sound EMPTY> <!ATTLIST Sound id IDREF #REQUIRED rect %rect; "0 0 0 0" loop %bool; "false" play_once %bool; "false" pos %vector; "0 0 0" dist %real; "1.0" gain %real; "1.0" pitch %real; "1.0" > <!ELEMENT Video EMPTY> <!ATTLIST Video id IDREF #REQUIRED thumb_id IDREF #IMPLIED pos %vector; "0 0 0" fwd %vector; "0 0 1" rotation %vector; "0 0 0" rotation_order %axisorder; "xyz" col %color; "#ffffff" scale %vector; "1 1 1" locked %bool; "false" lighting %bool; "true" draw_layer %real; "0" gain %real; "1.0" > <!ELEMENT Ghost EMPTY> <!ATTLIST Ghost id IDREF #REQUIRED cull_face %cullface; "back" col %color; "#ffffff" scale %vector; "1 1 1" locked %bool; "false" head_id IDREF #IMPLIED head_pos %vector; "0 1 0" eye_pos %vector; "0 1.6 0" eye_ipd %real; "0" body_id IDREF #IMPLIED shader_id IDREF #IMPLIED loop %bool; "false" auto_play %bool; "false" lighting %bool; "true" userid_post %vector; "0 0 0" draw_layer %real; "0" > <!ELEMENT Particle EMPTY> <!ATTLIST Particle image_id IDREF #IMPLIED id IDREF #IMPLIED rate %real; "1" count %real; "0" duration %real; "1.0" fade_in %real; "1.0" fade_out %real; "1.0" pos %vector; "0 0 0" vel %vector; "0 0 0" accel %vector; "0 0 0" col %color; "#ffffff" scale %vector; "1 1 1" rand_pos %vector; "0 0 0" rand_vel %vector; "0 0 0" rand_accel %vector; "0 0 0" rand_col %vector; "0 0 0" rand_scale %vector; "0 0 0" lighting %bool; "true" loop %bool; "false" draw_layer %real; "0" emit_local %bool; "false" emitter_id IDREF #IMPLIED > <!ELEMENT Light EMPTY> <!ATTLIST Light pos %vector; "0 0 0" fwd %vector; "0 0 1" rotation %vector; "0 0 0" rotation_order %axisorder; "xyz" col %color; "#ffffff" light_intensity %real; "1.0" light_cone_angle %real; "0" light_cone_exponent %real; "1.0" light_range %real; "0.5" >
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