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repo: janusweb action: commit revision: path_from: revision_from: a75c2889a90be8da7b439864e10d0fa6ab4826e7: path_to: revision_to:
commit a75c2889a90be8da7b439864e10d0fa6ab4826e7 Author: James Baicoianu <james_github@baicoianu.com> Date: Thu Sep 20 22:44:01 2018 -0700 Added light helpers for edit mode diff --git a/scripts/januslight.js b/scripts/januslight.js
--- a/scripts/januslight.js +++ b/scripts/januslight.js @@ -14,6 +14,7 @@ elation.require(['janusweb.janusbase'], function() { light_shadow_far: { type: 'float', set: this.updateLight }, light_shadow_bias: { type: 'float', default: .0001, set: this.updateLight }, light_shadow_radius: { type: 'float', default: 2.5, set: this.updateLight }, + light_helper: { type: 'boolean', default: false, set: this.updateLightHelper }, }); } this.createObject3D = function() { @@ -30,20 +31,23 @@ elation.require(['janusweb.janusbase'], function() { this.updateLight(); this.created = true; // TODO - should be an easy way of toggling helpers - /* + var scene = this.objects['3d']; while (scene.parent) { scene = scene.parent; } if (this.light_cone_angle == 0) { - var helper = new THREE.PointLightHelper(this.light); - scene.add(helper); + this.helper = new THREE.PointLightHelper(this.light); + } else if (this.light_cone_angle == 1) { + this.helper = new THREE.DirectionalLightHelper(this.light); } else { - var helper = new THREE.SpotLightHelper(this.light); - scene.add(helper); + this.helper = new THREE.SpotLightHelper(this.light); + } + if (this.helper) { + this.helper.layers.set(1); + scene.add(this.helper); } - */ } this.update = function() { if (!this.light) { @@ -53,11 +57,15 @@ elation.require(['janusweb.janusbase'], function() { if (this.light && !this.light.parent) { this.objects['3d'].add(this.light); } + if (this.helper) { + this.helper.update(); + } } this.createLight = function() { if (!this.light) { if (this.light_directional || this.light_cone_angle == 1) { this.light = new THREE.DirectionalLight(this.properties.color, this.light_intensity); + this.updateLightTarget(); } else if (this.light_cone_angle == 0) { this.light = new THREE.PointLight(this.properties.color, 1, this.light_range); this.light.position.set(0,0,0);
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