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Tux Machines
Posted by Roy Schestowitz on Dec 02, 2022,
updated Dec 02, 2022
Godot 4.0 has been in beta for over two months, and the overall feature completeness, stability and usability have improved a lot during that time.
We've had beta snapshots every other week, and now we've decided to accelerate the cadence to release a new snapshot every week, to get even faster feedback on our bugfixes, and the potential regressions they may introduce.
Read on
UPDATE
Liam Dawe hours later:
> Godot Engine 4.0 is so close now, with an overhauled and powerful Vulkan rendering system and now their developers have a new blog post up detailing some plans.
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