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> So much of game development has little to do with polygons, or even pixels
What's even more fun than making your own games and seeing your imagination come to life? Writing down what you've learned so that others may follow in your footsteps. Here is some of my own, picked so it will be meaningful on a tilde server:
And because I like to tinker with languages, pointless as it may seem:
Last but not least, a little humor, dreaming and philosophy:
These are a couple of game designs I never got around to using. The original timestamps have been lost, but they're from 2017 at most. Maybe you'll find them inspirational.
a rule system for choice-based adventures;
a hack of Tunnel Goons, by Nate Treme;
fairly complete 2d6 rules in 1000 words.
a rule system for computer RPGs, designed and presented as a tabletop game
developed as part of real, completed games (not very successful)
uses real dice throughout and tries to stay grounded
Twenty articles written over ten years, between 2011 and 2020
About one third of a book, and then some that never made it
Free and open source under the Free Art License 1.3
More to come! Thanks for sticking with me!
Last modified on 22 September 2021.
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