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Blob Wars : Attrition game port updated

19 September 2022


A month ago I released my first game port called "Blob Wars: Attrition", a fast shooter from Parallel Realities. Today I released an updated version for AmigaOS 4 and the first version for MorphOS that I was working on for a few days now.


The updated version has a lot of fixes but most importantly, I managed to gain some speed and make it quite faster. Now it can be playable even on not-so-powerful computers and SDL renderers, as long as you have a graphics card with some memory available. Unfortunately, it is still not playable on machines with 32MB of graphics memory or less.


Also, I removed the debugging window that appeared at the start of the game, so to avoid clatter your Workbench or Ambient.


And yeah, the game is now available for MorphOS as well, which I hope the MorphOS users will like. I tested that on my PowerBook G4 and works quite well. Unfortunately, on my X5000 with the Radeon HD 6850, the game works only on a Software renderer and it is not playable, because of a lack of capable drivers.


You can download the updated version from my Git repo and soon from OS4Depot and MorphOS-Storage.


Hope you like what I am doing and have fun with this game.


Git repo

OS4Depot

MorphOS-storage


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