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Porting "Cultures of Chaos" to PICO-8 (part 1)
My goal today is to start working on porting "Cultures of Chaos" to PICO-8. The code and sprites are relatively straightforward. I think my rough plan is:
placeholder sprites
basic character movement
cytoplasm shooter
algae spawning
static enemies
mobile enemies (will probably need to implement pathfinding)
sound fx
music
menus
I've got some things around the house to take care of first.
Awesome! Getting up and running in PICO-8 is great, I was able to set up some amoeba sprites, animation, and 8-direction movement, all within a relatively short amount of time! I think next I'll think about collision - it looks like PICO-8 has some notion of sprite layers, so I imagine that's where I'll want to look.
© 2024 Matthew Ryan Dillon
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