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2022-03-10


Tactical RPG


9:00am

I mentioned last week that I had been dealing with not feeling well - I had migraines and head/neck pain for about a week. I've been re-evaluating my work setup, because I don't think that my current seating arrangement at my desk is helping things (to be clear, I don't think the setup _caused_ the migraines, but I don't think it helped anything).


Gaming chair

I bought a cheap gaming chair from a local box store to test the theory - the head support was a bit of a revelation! Unfortunately, there were some problems with this setup - very little about the chair was adjustable, which caused its own set of problems.


Customize existing chair

My current chair is generally pretty comfortable, but it doesn't offer any lumbar or head/neck support. I found a nice looking adjustable headrest online, bought it, and installed it on the task chair. Unfortunately the existing chair's profile made the headrest angle _away_ from my body. I bought some aluminim bar stock and made some shims to re-orient it, which actually worked surprisingly well, but unfortunately the headrest was just too far behind where the actual back of my head should naturally be, so I had to scrap that plan.


New ergo chair?

The next obvious candidate is the omnipresent Aeron chair, but I can't justify spending that kind of money (yet). I cruised around the internet for a long time and found something that _looks_ promising, it should be here in the next few weeks. I have to say though, buying stuff on the internet is a miserable experience. Virtually all of the product reviews I found were so clearly falsified - videos, blogs, everything is sponsored content, which is horseshit. I read a blog post on lobste.rs a few weeks back about how so much of the internet is thought to be bot-created content and I really felt that all too acutely while researching a new chair.


11:00am

Okay, after taking a closer look at the FTL tutorial from GDQuest, I've decided to skip that one. Instead, there is a shorter "tactical RPG tutorial" that looks pretty interesting.


This should be the last "practice" piece for a while, I think once I wrap this tutorial up I'll be ready to break ground on my game.


12:00pm

Reading about Godot's "autoload" scene mechanism, which basically creates a psuedo-singleton.


Godot autoload


Resources provide a similiar experience, and have the benefit of not being global.


10:00pm

I've been thinking a bit about setting up a git-annex server to handle game assets, but, I took a closer look at fossil scm today, and I think it's diffing algorithm might work well for what I want, plus I get issue tracking etc. I have used fossil a few times in the past, but its been 5ish years since the last time I touched it.


Fossil SCM


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