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Old DOS games

I'm apparently stuck so far in the past that I write MS-DOS software for fun. My first 'real' computer was a Packard Bell PC I got in 1995, and my first 'real' developed game was a Tetris clone I wrote in 1997. I didn't pick up DOS development again until the early 2010s, but I've done a few projects since then. They include:


LoCGAEd

Not technically a game, but a tool written in Turbo Pascal to create sprites for the 160x100 CGA color 'graphics' mode. It uses CGA graphics code originally developed for Paku Paku.


Move-It, Man!

This one's a game. Written in Turbo Pascal, it also uses the 160x100 CGA graphics mode. It's pretty much just a Sokoban clone, but it's functional.


Damaniel's Pixel by Number (DamPBN)

This one's also a game, but barely. Supporting 386+ PCs with VGA, it's a paint-by-number app where you fill in squares representing pixels of a larger image. It's feature complete and has about a dozen test images; I'll keep adding more as I have time. This project actually has its own Github page:


https://github.com/Damaniel/DamPBN


The latest release, pre-built for any DOS PC, can be found here (396 KB):


gemini://damaniel.xyz/files/DamPBN_20220526.zip


SeaTet

My first DOS game, made back in 1997. It's a Tetris clone with ugly graphics, ugly sound, and barely adequate music.


Github

All of these projects are available from my DOS games Github repo (other than DamPBN, which is in the repo linked above):


https://github.com/Damaniel/dos_games


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