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 ________  ___       _______   ________   ________  _______   ________          ___  ________
|\   __  \|\  \     |\  ___ \ |\   ___  \|\   ___ \|\  ___ \ |\   __  \        |\  \|\   ___  \
\ \  \|\ /\ \  \    \ \   __/|\ \  \\ \  \ \  \_|\ \ \   __/|\ \  \|\  \       \ \  \ \  \\ \  \
 \ \   __  \ \  \    \ \  \_|/_\ \  \\ \  \ \  \ \\ \ \  \_|/_\ \   _  _\       \ \  \ \  \\ \  \
  \ \  \|\  \ \  \____\ \  \_|\ \ \  \\ \  \ \  \_\\ \ \  \_|\ \ \  \\  \|       \ \  \ \  \\ \  \
   \ \_______\ \_______\ \_______\ \__\\ \__\ \_______\ \_______\ \__\\ _\        \ \__\ \__\\ \__\
    \|_______|\|_______|\|_______|\|__| \|__|\|_______|\|_______|\|__|\|__|        \|__|\|__| \|__|



     ________   ___  ___  _________  ________  ___  ___  _______   ___       ___
    |\   ___  \|\  \|\  \|\___   ___\\   ____\|\  \|\  \|\  ___ \ |\  \     |\  \
    \ \  \\ \  \ \  \\\  \|___ \  \_\ \  \___|\ \  \\\  \ \   __/|\ \  \    \ \  \
     \ \  \\ \  \ \  \\\  \   \ \  \ \ \_____  \ \   __  \ \  \_|/_\ \  \    \ \  \
      \ \  \\ \  \ \  \\\  \   \ \  \ \|____|\  \ \  \ \  \ \  \_|\ \ \  \____\ \  \____
       \ \__\\ \__\ \_______\   \ \__\  ____\_\  \ \__\ \__\ \_______\ \_______\ \_______\
        \|__| \|__|\|_______|    \|__| |\_________\|__|\|__|\|_______|\|_______|\|_______|
                                       \|_________|


Shading


We highly recommend you to use find functions e.g. ctrl+f or any similar functions to search for the answers


Create new node

	1. Press Shift+A in the Shading tab

Cel / Toon Shading

	1. click on the item you want to apply the shading to and create a new material
	2. Go to the Shading tab, and delete the default Principled BSDF node
	3. Add diffuse BSDF node, Shader to RGB node, ColorRamp node and connect them in order
	4. Change the ColorRamp mode from LINEAR to CONSTANT
	5. Click + to add additional colors, and play around with the sliders
	   More to the left = Color when Darker || More to the right = Color when Brighter

Emit / Glow Shading

	Option 1. From the Principled BSDF, click on Emission button and change color

	Option 2. Add Emission node, and hook it straight to the Material Output or mix/connect them with other nodes

Image / Texture

	1. Add Image Texture node
	2. Click Open from the Image Texture Node and add the texture
	3. Connect the node to a node such as Diffuse BSDF or Principled BSDF base color

Rename Nodes

	1. Click F2 on the keyboard (if unavailable, try configuring the keymaps in the settings

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