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Rolling 6s again certainly makes the game feel more natural. ๐Ÿ™‚


IIRC, in the initial version I got a straight at least once, but I might be mistaken... Was the random number range bug introduced by some recent change?


Posted in: s/farkle

๐Ÿ•น๏ธ skyjake [sysop]

May 08 ยท 12 days ago


10 Comments โ†“


๐Ÿ€ gritty [mod] ยท May 08 at 09:43:

agreed!


actually no, I'm fairly certain it's been like that for a while. which is still surprising


๐Ÿ drh3xx ยท May 08 at 12:07:

I think I preferred it when it wasn't rolling 6s LOL. Farkled on initial roll :'(


๐Ÿ€ gritty [mod] ยท May 08 at 14:41:

haha. it is kind of rare to get no scoring dice on the first roll. maybe I'll give it 10 points lol


๐Ÿ€ gritty [mod] ยท May 08 at 15:34:

on a side note I noticed a couple times now that the round shows 12 for some folks. I checked into it and I don't think they're getting extra rounds, however I need to figure out the increment issue. and it's recent.


๐Ÿ satch ยท May 08 at 17:06:

Noticing the scores are unsurprisingly much lower post sixes.


How do the high score stats work?


๐Ÿ€ gritty [mod] ยท May 08 at 19:34:

@satch it's a timeline of when a new high score was reached. I could probably put an explanation in there.


agreed on the scores. I do believe the top score will still be beat despite the addition of sixes.


๐Ÿ€ gritty [mod] ยท May 08 at 19:42:

however I'm open to discussion on a reset if the majority of players agree the absence of 5s gave an unfair advantage by comparison. @sev may not be happy tho!


๐Ÿš€ sev ยท May 09 at 09:12:

Haha no I don't mind if you reset. I know I'm the five sided die gemini farkle high scorer in my heart!


๐Ÿ satch ยท May 09 at 13:30:

I filled three times in a row today ๐ŸŽ‰


๐Ÿ€ gritty [mod] ยท May 09 at 22:05:

@satch nice!

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