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Some have a random room with a random bandit. But why is a bandit in this dungeon, on his own? What is he doing here? So I've made a little python dungeon generator ('dungen') which generates a dungeon by making history. (1) A cavern or mine makes tunnels, then (2) dwarves, gnomes, or elves make the place liveable. Finally, (3) a bad-guy attacks, and converts those nice liveable spaces with minions. Get a copy here, on my little git server. '> ssh -p 2222 soft.dmz.rs -t dungen'


git clone git://soft.dmz.rs:2222/dungen.git


As usual, plain text is the universal API. The command above will clone the repo. It just needs python3-graphviz.


Posted in: s/Tabletop-RPGs

❄ ghost

Mar 24 · 8 weeks ago


4 Comments ↓


🚀 blah_blah_blah · Mar 25 at 12:45:

> $ git clone git://soft.dmz.rs:2222/dungen.git

> Cloning into 'dungen'...

> fatal: protocol error: bad line length character: SSH-


❄ ghost [OP] · Mar 26 at 00:59:

My bad. Should have been: git clone ssh://soft.dmz.rs:2222/dungen.git


🚀 blah_blah_blah · Mar 26 at 15:50:

Got it working. Result was a map without many details. Maybe add a textfile to explain what's supposed to happen in each room?


❄ ghost [OP] · Mar 28 at 07:35:

Yea, it's just bare-bones concept. The important bit is not placing libraries in hallways, and only placing traps where they do not block hallways.

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