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Help me with my next "real" interactive fiction


OK. It's writer/developers' block again. It's fun to do small gamebooks and such, but I want to build a real thing (tm) and that's scary. So I'm kind of paralyzed among choices, choices, choices. These are:


A honest to the gods dungeon. You know the drill, get inside, get lost, fail to guess the witty riddles, trigger an obvious trap, smash into monsters that you could avoid by reading and thinking a bit more, and die just when you're about to exit the dungeon with a bag full of treasures.


An epic "Lone Wolf" (As in Joe Dever's LW) style story where you have to save the Kingdom/World against an evil empire


"A Fantasy Life" This is to be a series of stories starting as a 14 y/o "transported" to a fantasy world and then being able to live your life as you choose


Poll Results


1. Dungeon

█████████▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁ 36%

2. Lone Wolf

██████████▁▁▁▁▁▁▁▁▁▁▁▁▁▁ 43%

3. A Fantasy Life

█████▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁ 21%


14 votes were cast.


🗳️

Posted in: s/Interactive-Fiction

🏕️ Yretek

2023-12-24 · 5 months ago


4 Comments ↓


🚀 stack [mod] · Dec 24 at 20:22:

It's hard to get rolling. Have you tried free-association type of excercises? Anything goes, just write it down without thinking. Sometimes helps.


🐧 chluehr · Dec 24 at 22:35:

Given your interest in both detailed world-building and storytelling, I suggest pursuing the "Epic Story" akin to Joe Dever's "Lone Wolf" series. This will allow you to craft a rich narrative with complex characters and an expansive world, providing a broad canvas for your creativity and ambitions. It's a challenging but rewarding path that can truly showcase your skills as a writer.


🏕️ Yretek [OP] · Dec 27 at 21:03:

Thank you, this is some food for thought. Gemini might be small in size, but large in kindness per capita


🧩 ERnsTL · Jan 03 at 20:11:

Hm, there are some interesting books offering "world generator" systems where you roll dice for pretty much everything - world size, climate, gods, people, customs, town names, races etc. pp down to the cities. Even for the city structure you roll dice.


I found a book called "Fable Tables" (book 2 is better than 1st one IMHO) by Madeline Hale, ISBN 1983428000 is up to the task.

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